CaveLighter is the new title for ItchyBeam! I’ve been working away at the physics and have pretty much nailed the fundamentals. Here is a quick work-in-progress video to show progress so far: So now there are some basic sounds, ability to draw, drag and rotate mirrors, and the collision detection is working great! This means [...]
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February 21st, 2011 - Itchy Beam – Day 3
Hoorah! I’ve made quite good progress this week – finalizing the Chipmunk environment for the game world. The 2d background sprites are scrolling smoothly and collision detection is working as expected. But the major milestone has been to finalize the beam trajectory algorithm. After discovering Chipmunks ‘RayCasting’ support in the way of “cpSpaceSegmentQueryFirst“. This allows [...]
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February 16th, 2011 - Itchy Beam – Day 2
The barebones of the game are shaping up so thought I’d post a few screens of last nights work-in-progress.
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February 11th, 2011 - Itchy Beam, Cocos2D & Chipmunk
For our first title Poker Yourself! I decided to roll my own 2D card game engine. This was intended as a learning experience for iPhone programming and Objective-C. But now it’s time to start work on our second release – working title: Itchy Beam. As this release will feature more advanced game mechanics (collision detection, [...]